Deep Magic (5E): Vol 1 Dungeons & DragonsNo matter how you slice it, magic is at the heart of fantasyand nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options: Theurge base class, blending the arcane and the divine in one caster 16 divine domains, such as Beer, Frost, Justice, Moon, and Time 11 arcane traditions, such as the Elementalist and
The Dominaria United Commander Decks includes 1 ready-to-play deck of 100 Magic cards (2 traditional foil legendary cards
HAUNTED HOUSE TRAITOR GAME: Players must work together to survive the nightmare…but beware
attracting new apes into their tribe along the way: powerful gorillas
offering fresh quests
the jet can be armed with a twin-linked kustom mega-kannon (or optional tellyport mega-blasta)
extension sets give you the ability to add 10' to 90' to the base unit
or to enhance your table-top roleplaying experience
will not be restocking
Death Guard
With scenarios varying from a single year to the whole war
solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town
Chaos Incarnate (Black-Red)